REVIEW: Users gotta catch ’em all

Players enjoy interactivity of Pokemon Go app

Ellie Findell

More stories from Ellie Findell


Ellie Findell

Freshman Fremont Forsberg is just one of many students who enjoy Pokemon Go.

With more daily users than Twitter and more engagement than Facebook, Pokemon Go and its at least 9.5 million users have brought back a new form of the ’90s Pokemon phenomenon in only a few months. This interactive game has brought video game lovers and active persons alike out of their basements and into the real world to wander the streets, in hopes to discover rare Pokemon.

The game is centered around a few main concepts: Pokestops, Pokemon and Gyms. Pokestops reward players with items that can help them catch Pokemon easier and are often found at parks, cafes, or anywhere a large amount of people congregate. There are 250 possible Pokemon to capture, ranging from flying bugs to electric Pokemon and they all have a variety of experience (XP) to help players move up levels. After reaching Level 5, players have the opportunity to choose a team to battle.

Team Instinct, Team Valor, or Team Mystic  each have their own strengths and weaknesses. In a gym, players can compete for their team using their rarest Pokemon to hopefully take over a gym or even destroy one. While most of the rewards only relate to the game, some gas stations and local stores have been known to hand out king-size candy bars for players over Level 10.

One of the biggest advantages of this interactive game is that it gets players outside and moving, while still being able to immerse themselves in technology and compete with friends.

Platforms:  Android, iOS – Cost: free to play

Rating: 4.5/5